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Tanner Kalstrom This e-mail address is being protected from spambots. You need JavaScript enabled to view it (303) 570-5461
Objective To obtain a career working for a AAA game studio and further develop my skills as an artist; both technically and artistically.
Related Experience Think Tank Training Centre (2009) · Teacher o Led a series of workshops focusing on NextGen game texturing and normal mapping techniques. o Taught advanced Photoshop techniques Team SWGEmu (http://www.swgemu.com – Star Wars Galaxies Emulator) (2007-2009) · Project Manager and Head Community Manager o Directed a staff of 60+ members o Created and assisted in the development of a successful, stable MMO Server Core. o Delivered on time quality updates to our community. o Managed a community of over 90,000 members successfully. o Created Schedules, conducted and led team meetings and generally worked to keep the team on task and organized. Cornered Rat Software (2007) · Intern o Assisted with the final developmental stages of their release of WWII Online: Battleground Europe Education 2007-2008 Think Tank Training Centre · 3D modeling · Texturing · Game Design · Environment Animation · MEL Scripting ·Lighting / Vertex Baking / Lightmapping 2006-2007 Full Sail Real World Education · 3D Animation · Visual Effects Software Knowledge · Autodesk Maya · Adobe Photoshop · Autodesk XSI · Pixologic Zbrush · Autodesk Mudbox · UVLayout · Unreal 3 Editor · Valve Hammer Editor ·Turtle Render Engine
References
“Tanner Kalstrom finished his studied at Think Tank in the spring of '09. He continued to work on his skills beyond the end of the program. His talent began to emerge towards the end of the final semester and has really flourished since then. Tanner strengths lie in his ability to really see the results of his efforts. This makes him able to find solutions to visual problems quickly, and develop new techniques that make his work standout. Tanner's talents have become so evident that we have asked him to do some teaching for texturing workshops to pass on what he has learned to upcoming artists. I would hire Tanner in a heartbeat as an environment modeler and texture artist for games. His work is approaching exceptional. “
Scott Thompson, Think Tank Owner and former CG supervisor. “Tanner demonstrates a deep understanding of 3D on both theoretical and practical levels, and uses deductive reasoning and logical thinking to create assets for some of my animations and projects on time and of the utmost production quality.” Casey Curtis – Visual Effects artist at Indigo Studios
Resume Download (MS Word)
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